#ifndef __ADU_BASIN_H__
#define __ADU_BASIN_H__

#include "cocos2d.h"
#include "ADUConfig.h"
#include <Box2D/Box2D.h>
#include "ADUGameManager.h"

USING_NS_CC;

class Basin : public Sprite{
public:
	static Basin* CreateBasin();
	virtual void setPosition(const Vec2& pos) override;
	void SetUpPhysic();
	bool setUp;
	b2Body* GetBody(){
		return mBody;
	}
private:
	constexpr static const char* mPath = "images/pipe.png";

    b2Body* mBody;
};


#endif
